The award-winning Autodesk® 3ds Max® software is the tool of choice for
leaders in the game development, television, film, and digital
publishing industries who want a comprehensive 3D modeling, animation,
and rendering solution right out of the box.
Now, Autodesk 3ds Max 2010 builds on this success with powerful new
toolsets to help you shape your worlds the way you want, manage complex
scenes with ease, and take advantage of unprecedented support for
software interoperability and pipeline integration.
Innovative Graphite Modeling Toolset
Create models quickly and efficiently with the new Graphite modeling
toolset. Graphite takes 3ds Max polygon modeling to a new level by
delivering over 100 tools for advanced polygonal modeling and freeform
design. Because the Graphite tools are displayed in one central
location, it‘s easy to find the tools you need for the job. With
Graphite you can customize the tool display or hide the command panel
and model in Expert Mode.
Material Explorer
Easily manage complex scenes using the new Material Explorer, a
productivity-enhancing toolset that simplifies the way users interact
with objects and materials. Use it to quickly browse and replace
materials in your scene, and to view material properties and
relationships.
Integrated mental mill Technology
Develop, test, and maintain powerful mental mill® shaders and shader
graphs―right inside 3ds Max. As the first 3D modeling and animation
program to integrate mental mill technology, 3ds Max 2010 gives you
real-time visual feedback, enabling even the novice user to create
sophisticated, hardware-agnostic shaders.
PFlowAdvanced Particle Effects
Incorporate sophisticated particle effects into your 3ds Max scenes
with PFlowAdvanced, a toolset of 12 new operators including precision
painting, for manually specifying where particles will emit; and Shape
Plus, an enhanced selection of 2D and 3D shapes. PFlowAdvanced also
includes a range of utilities and grouping operators, and the
PFlowElements library with over 100 element samples created by leaders
in the 3D effects industry.
Containers
The new Containers toolset in 3ds Max facilitates collaboration and
flexible workflows by enabling users to collect multiple objects of a
complex scene into a single container. Place related objects―such as
sections of a city―in a container and treat them as a single element.
To improve scene performance, temporarily unload containers from the
viewport display while maintaining their relationships to the scene and
reload later when needed―saving memory, increasing viewport
performance, and decreasing load and save times. Translate, delete,
copy, or save container nodes; use containers to override object
properties for scene organization without affecting layer organization
(similar to a nested layer workflow); and reference multiple containers
created by others into a single scene so users can work together in
context. Users can access and edit each other’s container, allowing
flexible workflows while also imposing constraints on what can be
edited.
Review 3
Take the guesswork out of your final renders with Review 3—a major
advancement in viewport display. Review 3 now offers support for
ambient occlusion, High Dynamic Range Image (HDRI)-based lighting, soft
shadows, hardware anti-aliasing, interactive exposure control, and the
revolutionary mental mill shader technology.
xView Mesh Analyzer
Reduce errors in your pipeline with the new xView mesh analyzer
technology, a powerful tool with live in-viewport reporting that helps
you quickly and efficiently resolve mesh errors, such as overlapping
UVs, duplicate faces, and isolated vertices. The xView analyzer speeds
the testing of models and maps, and lets you add your own specific
tests and queries.
OBJ Import
Easily import and export 3D model data between 3ds Max and Autodesk®
Mudbox™ software―as well as other third-party 3D digital sculpting
applications―with improved OBJ plug-in performance and expanded
file-format support. Enhanced features enable you to view OBJ files for
texture coordinates and smoothing groups, and choose from options for
importing normals, triangulating polygons on import, and saving normal
and polygon import presets for future use.
ProOptimizer
Quickly and intelligently optimize your high-poly-count 3D models.
ProOptimizer enables you to precisely control the number of faces or
points in your scene or model by removing useful faces last to reduce a
selection up to 75 percent without loss of detail. Scenes can be
optimized in real time or batch optimized. ProOptimizer technology
maintains all UV-texture-channel and vertex-color-channel information,
respects the symmetry of models, preserves explicit normals, and gives
you the option to protect or exclude object borders.
ProSound
Sync your audio playback with the viewport and render your track to
match the playback speed with the new ProSound multitrack audio system.
Add up to 100 audio tracks to your scene and animate the volume of each
track; the technology also supports both PCM and compressed audio in
AVI and WAV format with up to six output channels.
Global Quality Knobs: mental ray
Quickly dial up or down overall quality settings for shadows, glossy
refractions or glossy reflections with global quality knobs along with
image anti-aliasing and indirect illumination quality.
Performance Improvements
Work more efficiently with expanded multiprocessor support.
Mesh-display processing algorithms and analytical calculations
performed by the new xView mesh analyzer have been multithreaded for
increased productivity. These improvements build on the many graphical
processing unit (GPU) optimizations of earlier 3ds Max versions to give
users a much more responsive viewport experience.
C# and .NET Support
Customize, extend, and integrate 3ds Max 2010 into your existing
pipelines with improved support for C# and .NET; a new MAXScript
debugger with line-number support helps identify problems in customized
scripts.
Size: 700 MBDownload:
3Ds Max 2010 (Direct Links):
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